Into the Unknown


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Developed at school for ten weeks during the end of spring 2006 using the . my work consisted of some scripting but mostly level editing and some level design.

The development process was quite weird as it went from the concept of a third preson jump and run type 3d game to a first person metroid like action adventure game, it was a journey where we made a game for our lead rather then a game made for the general public.